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SpriteCraft
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| Our Rating: |
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| Popularity: |
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| Released Date: |
20-7-2005 |
| File Size: |
1090 KB. |
| Version: |
2.2 |
| License: |
Freeware |
| Price: |
$0 |
| OS: |
Win98,WinME,WinXP,Windows2000 |
| Developer: |
Teggo/MoleStudio | more products from this developer |
| Last Update: |
01-11-2006 |
| Downloads: |
1 |
| System Requirements: |
Direct3D 7 or OpenGL 1.1, DirectSound |
SpriteCraft Description
SpriteCraft is a sprite game engine for quick and easy development of qualitative 2D games. With SpriteCraft even a beginner programmer can quickly create a game in any suitable programming language.
If you want to:
- create great games without writing tons of code;
- program games quickly and easily;
- develop games with your favorite programming language and in your favorite programming style,
then SpriteCraft is definitely what you need!
Features:
- High-level objects management
SpriteCraft provides high-level, easy and clear management for all the game objects. Besides of that, it allows you to efficiently automate some operations and assign specific reactions on a variety of events.
- '2D via 3D' approach
Although SpriteCraft provides author with a sprite-level interface, the engine itself works with 3D objects and intensively uses the extended capabilities of 3D-accelerators. This allows to perform a lot of calculating operations directly on the video card and lower CPU usage.
- Basic particles system
Particle systems are required to show various explosions, trails, fire, fog, smoke and other similar effects.
- Creating tile maps
Tile maps allow you to create scrolling background which can also be cycled and/or multi-layered. Tile maps are really indispensable in creating scroll-shooters and other scrolling arcade games.
- Collision detection
SpriteCraft gives you convenient mechanisms both for automatic and explicit collision detection. During collision check, the sprite may be considered as a circle, a rect, or a bitmask, which grants you with a range of comparing types, from faster 'circle-to-circle' upto slower 'pixel-to-pixel'.
Other features:
- OpenGL and Direct3D/DirectSound/DirectInput support
- You can write you games in any language supporting COM: Microsoft Visual C++, Microsoft Visual Basic, Borland Delphi, VBScript or JavaScript.
- Powerful scripting language |
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